The “Maximum Remaster” procedure
Something to look forwards to: After remastering Crysis in 2007, Crytek and Saber Interactive have opted to remaster the other two games in the trilogy. We’re especially pleased about Crysis 2 Remastered, because the original version, which was published in 2011, felt like a graphic degradation.
When Crytek announced last year that a remastered version of the original Crysis will be released on all platforms, including the lowly Nintendo Switch, people were both excited and dubious about how it would look and function.
The addition of software ray tracing for non-RTX graphics cards and last generation consoles was the most significant upgrade. The developers were quick to point out that running the game at 4K with ray tracing enabled would only yield 30 frames per second on the most powerful graphics cards, but what they really meant was that even without ray tracing, there were some technical limitations that made Crysis Remastered extremely sensitive to single-threaded CPU performance.
Crytek and Saber Interactive have tried to address this and various other issues in several patches, and so far many of the smaller annoyances have been fixed.
Today, Crytek announced that it’s hard at work remastering Crysis 2 and Crysis 3, both of which will hit PC and consoles this fall. The release will actually include the entire Crysis Remastered trilogy, but you’ll also be able to buy the two titles separately if you’ve already bought the first.
For consoles, there will be a standard version that runs at 30 frames per second on PS4/PS4 Pro/Xbox One/Xbox One X, while future consoles will run the game at a higher frame rate with a detail level closer to the “Can it run Crysis” graphics setting on PC.
Given that Crysis Remastered was released as an Epic Store timed exclusive last year, the same may be said for the forthcoming two titles. In any case, we’ll finally be able to play the entire trilogy on contemporary hardware, sans Michael “Psycho” Sykes’ view from Crysis Warhead.