Microsoft, Razer Bring Keyboard and Mouse Support to the Xbox One - Kogonuso

Breaking

Home Top Ad

Post Top Ad

Jun 27, 2018

Microsoft, Razer Bring Keyboard and Mouse Support to the Xbox One

 


Let’s get one thing straight: The Xbox One (including the One X and One S) is a PC in everything but name. It runs a modified version of Windows 10 on commodity x86 hardware using a GPU developed for the mainstream graphics market. True, the exact specifics of the SoC are unlike anything you can buy today at market — but so what? A low-end Atom SoC and a 28-core Xeon Platinum are both capable of running Windows, despite being utterly unlike each other in virtually every practical respect. And that means it’s long past time that keyboard and mouse support came to the Xbox One SEEAMAZON_ET_82 See Amazon ET commerce, since there’s no reason why anyone should be stuck gaming with just a controller.

Now, there’s signs that’s finally happening. Supposedly, Microsoft has worked with Razer to prepare a new line of gaming peripherals with support for Razer’s Chroma lighting scheme in-game. If you’re unfamiliar with it, typically how this works is that the keyboard backlight or mouse light changes color to reflect what’s happening in-game, turning green when your health is good, yellow when you’ve been injured, and red when you’re near death.


Apparently Razer’s Turret (a combined keyboard and mouse, shown above) was demoed in April, but Windows Central reports that this demo, which was apparently partly going to announce mouse support, was expected to launch in that time frame. Instead, that date may have slipped into the fall, with keyboard and mouse support possibly coming this year. WC also managed to score some slides from the presentation, including those discussing how the new peripherals can be used.


The question of multiplayer balance and how keyboard and mouse will be deployed in multiplayer matches is genuine. Controllers cannot compete with mice for pixel-perfect accuracy, but some console titles deploy aim-boosting software on the console side that they don’t use on PCs, due to the difference between controllers. Making certain that one side doesn’t have an advantage over the other is a major requirement for any kind of rollout of mouse + keyboard capability.

And there’s also the larger question of just how many people want this feature in the living room. As a die-hard PC gamer myself, I’d instinctively tend to prefer a mouse and keyboard for any gaming. I’ve gamed in my living room with that kind of setup before, albeit with a hard surface for mousing (my mice don’t tend to track well on furniture and I find the increased resistance annoying in any case).

But these are issues that can be worked out on a title-by-title basis, as Microsoft implies will be the case. There are some restrictions — keyboards and mice will be one to a system, even though each Xbox One supports multiple gamepads, so somebody is going to get stuck with the controller in any co-op play. But while the feature may only be used by a relative handful of people, it’ll be a benefit to those who prefer console gaming’s simplicity, but the PC’s overall control scheme.

To be clear, none of these announcements are public yet, so details could still change — but here’s hoping keyboard and mouse compatibility are on their way sooner, not later.

https://www.geezgo.com/sps/28433

    No comments:

    Post a Comment

    Post Bottom Ad

    Pages